Started working on this game from the very beginning on a Greenlight art demo to impress the Publisher. I did paper map layout design, greyboxing from the paper design, implementing gameplay, event scripting, story logic scripting, animated props, optimizing performance, and optimizing disc space.
Ettenmoors
Built and scripted the enemy encounters and performance optimization.
Ruins of Fornost
Rebuilt the layout, added an interior dungeon to help optimize the exterior portions, scripted the enemy encounters.
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